Tags

Tags give the ability to mark specific points in history as being important
  • v0.2.0

    0.2.0
    
    Demo-ready release. Adds everything past 0.1.0's read + write surface:
    
    Bridge:
    - Base58 decoder + DecodeToHex helper
    - BridgeOutAsync on VelocityClient
    - WaitForProofAsync polling helper
    
    Streaming:
    - SseFrame, SseFrameParser, SseDownloadHandler
    - StreamBridgeEventsAsync as IAsyncEnumerable<BridgeEvent>
      (non-WebGL)
    
    Inspector components:
    - VelocitySettings ScriptableObject
    - VelocityClientBehaviour MonoBehaviour
    - BridgeEventListener MonoBehaviour with UnityEvent<BridgeEvent>
    
    Samples:
    - Samples~/BasicDemo with BasicDemoController
    
    Documentation~/index.md landing page. README + CHANGELOG expanded.
    
    Deferred: WebGL SSE, auto-reconnect inside StreamBridgeEventsAsync,
    player-signed actions, Solana-side mint_from_proof interaction.
  • v0.1.0

    0.1.0
    
    First consumable release. Read + write endpoints against velocity-node:
    
    Read:
    - GetStatusAsync, GetLatestBlockAsync, GetBlockAsync, ListBlocksAsync
    - GetBalanceAsync, GetAccountBalancesAsync
    - GetCommitteeAsync, GetNamespaceBridgePolicyAsync
    - GetFinalizedBridgeEventsSinceAsync, GetProofAsync
    
    Write:
    - MintAsync, TransferAsync, BurnAsync
    - RegisterAccountAsync, RegisterNamespaceAsync, DepositFuelAsync
    
    Infrastructure: UnityWebRequest wrapper, typed exception hierarchy,
    QueryString helper, ProofResult 200/409/404 typed states.
    
    Deferred to 0.2.0: BridgeOutAsync, SSE streaming, sample scene.